Hoi4 best combat width. Apr 3, 2023 · Hearts Of Iron 4: Best Combat Widths Com...

An important part of designing a division template in HOI4

The Mass Assault doctrine tree has options that reduce the combat width of infantry battalions (from 2 width to 1.6 width). The sum of all Battalions. Combat width notes: The normal maximum combat width provided by the battlefield used to be 80, now it varies by terrain. If attacking divisions come from more than one province, then extra …Picture this: You’re participating in an important race — and losing — when suddenly an outside force changes the momentum so that you have a chance to come out on top. Now, pictur...10 and 20 width are the meta still. Especially 20w. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. I could be remembering incorrectly but it rings a bell. I have been using 20 and 12 width.Model. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...The combat width will be 84 + 42 + 42, for a total of 168, which both sides get to fill up as separate allowances. Certain techs, doctrines etc. can reduce the base combat width of various...The combat width meta has drastically changed after the release of Arms Against Tyranny. You may have remembered the old combat width meta (21w and …Hey guys! I’ve played one real game in NSB as the Soviets so far and I wanted try out the new combat width. In the Great Game I’ve seen the guys building 15-width divisions and I created a 15-width inf and 30-width inf and tanks, but it seem that the Germans where just running over my lines with there weird AI divisions.The 40 width has 500 soft attack and 700 defense. Each of the 10 widths have 100 soft attack and 200 defense. Some people believe what happens is the 40 width division attacks one of the enemy divisions. He does damage equal to 10% of soft attack countered by defense, or (200*.1)= 20, plus 40% of soft attack not countered by defense ( (500-200 ...Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat …The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat with 2 of them in the reinforce width (kicks in when you get attacked form multiple sides).For all of my guides I also always make dedicated spreadsheets which include, in addition to focuses and researches, a list of all the steps required in orde...The combat width will be 84 + 42 + 42, for a total of 168, which both sides get to fill up as separate allowances. Certain techs, doctrines etc. can reduce the base combat width of various...spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...He basically concludes that 10w spam inf to fill up armies (thus getting generals bonuses) is optimum before specialising for Armour etc.. I'm not sure he considers manpower though. I believe smaller armies take a greater % of casualties. Reply. banana_joseph. OP • 2 yr. ago. Rule 5: Taureor investigates every width in depth. Reply. mmtg96.If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head.Infantry Combat Meta Testing, 15 widths are Garbage. Discussion. TL:DR 15 widths (6inf 1art) bleed IC and manpower like no tomorrow. 42 widths suck at winning battles but take the least number of losses. 10 widths overall losses on par with most other divisions while being far better in combat. Previously I did a post on which infantry division ...It will be more varied for others, but in general I think we'll see some variety and avoiding certain bad numbers, rather than having 1 specific width to use. If coordination mechanic's effect turns out to be weak, then the meta will be all about small division sizes: ~6-8w for defense and up to ~18w for attack/core.For defending: Low width (10,18), big numbers. This is because the units recover faster wheb they're breaked, manking that they csn return to defend the position faster. For attacking: Large width (28,44), low numbers. This is because they will deal more overall damage and more focused, important things on the offense. More on this link .Learn how combat width affects battles, division design and industrial might in Hoi4. Find out the best combat widths for different terrains and theaters based on data and analysis.Yes that's the basics divisions should also be something that splits even with eighty. 40 is best for armour 20 for infantry. 2. Award. Trygolds. • 5 yr. ago. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units. 2.Length, width and height are the measurements taken of a three-dimensional object. These measurements can then be multiplied together to find the object’s total area. Length is the...Dec 19, 2021 · THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...10 and 20 width are the meta still. Especially 20w. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. I could be remembering incorrectly but it rings a bell. I have been using 20 and 12 width.Tactics. Main article: Combat tactics. Tactics are automatically selected by the leading generals. They provide damage, movement speed, and base combat width …Actual Combat Width Analysis: The terrain widths are currently designed as +25/+30/+35/+40. This means that the best combat width will also be of the same values. Its now more important to prioritize what terrain you are fighting in. That being said, there are still a large majority of plains+hills+desert in the world.The penalty for going over width is now 1% per point rather than 2%. This means that the amount of stats your divisions lose when going over width is directly proportional to how much you go over. If you go 10% over width, your divisions lose 10% of their stats. Base combat width is set to 96 and attacking from another direction adds a further 48.spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...This means that you can create one of the huge 40 combat width divisions that should be able to hold anyone back with some entrenchment and forts. Here is the best defensive division template in HOI4 for major powers in the close to 1940, such as the USSR against Germany: 4 Infantry + 1 Artillery; 4 Infantry + 1 Anti-Tank ArtilleryThe Perfect Combat Width! Original Combat Width Video: • THIS is META of Combat Width - HOI4 N... Reddit Post: https://www.reddit.com/r/hoi4/comment...Combat Width. Combat Width in HOI4 is the amount of space that divisions can take up in a province battle. Each province will have a set maximum Combat Width based on the terrain type (Plains, Urban, etc.), and each division will have its own Combat Width stat, which will decide how they fit in the battle.You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they …spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa.Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.The combat width vary by terrain type. Below are the values. Plain = 80 Urban = 80 Forest = 64 Hills = 53.6 Mount = 27.2 Jungle = 60 Marsh = 60 However, I'm little hesitant to create a division template based on this info since I was not able to confirm this anywhere else apart from the game file.A 6/1 will not be effective at pushing, but you shouldn't be using infantry for that regardless of template. If you don’t want to micro division sizes based on terrain type, two sizes that work well on average are 14w-15w (good for front-line defensive inf and special forces) and 24w-25w ( for larger tank battalions or big mech/mot inf). So I ...A few division consisting of mountaineers and a little bit of artillery should be enough. Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). Reply.Jun 22, 2023 · An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.When it comes to buying shoes, finding the perfect fit is crucial for both comfort and style. One important factor to consider is shoe width, as not all feet are created equal. To ...I created an easy-to-use combat width simulator (Link included in post). Hello everyone, I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times ...Apr 17, 2022 · Creating divisions is one of the most important aspects of Hearts of Iron IV. In this guide, you’ll be shown what division templates are best, supported by actual calculations. but if all that is too complicated, just go with 10w divisions. it is imo, the most comprehensive explanation of the topic.Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Best. Top. New. ... Combat width changes - in fact all combat balance changes - come in the free patches so your hand will include them. The TLDR is width matters less than it used to ...Dec 30, 2021 · 20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.Yes that's the basics divisions should also be something that splits even with eighty. 40 is best for armour 20 for infantry. 2. Award. Trygolds. • 5 yr. ago. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units. 2.As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire …Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also not too great.Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat widths, how to increase your reserves, and how to use different terrains and doctrines.Do note that if you played before the No Step Back DLC, the best templates for you would be 20 and 40 width divisions, but with the change, there’s no singularly best template, though the best and most flexible would be 10, 15, 18, 27, and 41-45 combat widths. But beforehand, let’s go over the statistics and their explanations.Picture this: You’re participating in an important race — and losing — when suddenly an outside force changes the momentum so that you have a chance to come out on top. Now, pictur...Top 5 best marine templates to take all the beaches and islands possible! In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war. Successfully invading the enemy-occupied areas with your units can lead to a possible breakthrough and encirclement of the enemy forces.You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they …16, 26/27, aren't divisible by 10, but they are peak points. Rather than being divisible by 10 or whatever, the important point here is being a whole number factor of the width of the combat. Since the combats used were things like 80w, taking half or a third of that width will give you 40, 26/27, 20, etc.Personally, I think 9-1 is really strong. 9/0 is good for holding the line and then use higher widths like 45 (or I think it's 47) for pushing with tanks - tho go air if you can it's really strong in this update. Width is weird now post NSB, divisible of 10 widths aren’t in fashion (as much anymore). 9/1 is the best IMO in terms of ...Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports.Carbon capture is a crucial technology in the fight against climate change. As the world faces the urgent need to reduce greenhouse gas emissions, carbon capture offers a promising...Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.8. Frontline Defense. The best defense is the best offense. Eventually, there will come the point where you'll need more stout infantry to defend another front that your enemy's cream-of-the-crop divisions are attacking. This 42-width division, with its surplus of artillery, will be perfect for ensuring that every inch the enemy division ...Actual Combat Width Analysis: The terrain widths are currently designed as +25/+30/+35/+40. This means that the best combat width will also be of the same values. Its now more important to prioritize what terrain you are fighting in. That being said, there are still a large majority of plains+hills+desert in the world.4.9K. 157K views 1 year ago. THIS is META of Combat Width - HOI4 No Step Back Combat Width Guide Main Channel / davefeedbackgaming ...more. THIS is …All the terrain widths are a multiple of 9. That should already answer the question for your divisions width. The meta template depends on all the other aspects the mod changes, especially the width of other line battalions like artillery. If it's also 1-width a 7/2 might be best or 6/2 if it's 2-width. If the mod nerfs line artillery it's a ...If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game; BICE adds and changes so many things. Do not expect to win a campaign on the first try. ... Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. Thus the ...Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.Outlier Inefficient Combat Widths: 7, 11, 13, 15, 21-22, 25-26, 28-31, 42-43. The lower combat widths have more diversity, but the consequences of being inefficient here are lessened. Mid-range combat widths start seeing some favorites emerge, but there's still some decent choices throughout.Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.But broadly, you’re going to want smaller widths for defenders (20ish, plus or minus a couple) and larger width for attackers (42-44, but there will be exceptions). One thing you’re going to run into is that there are different ways to calculate width optimums and which way to calculate you think is best will affect which set of widths you ...If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...HOI4 combat width calculator Description. I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. There are other sources dealing with this topic, however often those are simple graphs which are not suited to represent edge cases with the displayed combat widths.fish4096. • 5 min. ago. For infantry it does not really matter. For tanks it's 30 width. If you want specialist mountaineers then 25 width. I do 20 width infantry and works fine for holding the line. I don't have the math with me, but those were the widths that were most optimal for my intended terrain. true.Combat width is a bottle. Your divisions are liquid. If the battlefield width is 80, and you have 10 divisions with a width of 40, then two divisions will fit into the bottle, and the rest will not. This is if you really simplify. 2.If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head.Combat width is a terrain trait that is meant to represent the fact that you cannot have 10 million men fighting in a 5 square mile area without them all getting in each other's way. Different terrain types have different combat widths which are 50 for marsh and mountain; 60 for forrest and jungle; 70 for plains, desert, and hills; 80 for urban ...For a light infantry defense, I'd go with 5 INF plus ENG. Add ART if you have it, but its not essential if you need to minimize the MIC cost. 4.10 and 20 width are the meta still. Especially 20w. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. I could be remembering incorrectly but it rings a bell. I have been using 20 and 12 width.When it comes to choosing the right bed size for your bedroom, it’s important to know the exact dimensions of each size. The standard dimensions of a queen size bed are 60 inches w...The combat width is based on how many units are in the division editor. Like 9 infantry and 1 artillery is 21 combat width. 11 motorised infantry and 6 motorised artillery is 40 width (iirc). So if the front is 84 width, you can have 2 motorised divisons fighting at the same time, or 4 infantry divisions. The rest will stay in reserve.The combat width is based on how many units are in the division editor. Like 9 infantry and 1 artillery is 21 combat width. 11 motorised infantry and 6 motorised artillery is 40 width (iirc). So if the front is 84 width, you can have 2 motorised divisons fighting at the same time, or 4 infantry divisions. The rest will stay in reserve.15 is again the best size out of the smaller ones, while the best mid-tier-size is no longer 32, but 31. The larger range of good sizes is now 39 to 43. Obviously there are some combat widths that are debatable (basically the entire mid tier), but there are some that really are better than most regardless from what angle you view it: 15 and 41-43.406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…When it comes to choosing the right bed size for your bedroom, it’s important to know the exact dimensions of each size. The standard dimensions of a queen size bed are 60 inches w...AC is the best recon company (gives highest bonus) and only one or two mils can supply all of your mountain and tank divisions. I wouldn't use them for normal infantry. 3 artylery regiments are fine because division has still enough of infantry regiments to have good org and those arties add a lot of soft attack and that is very important for ...spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...1. Current Favorites. "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. The 1.9 update is the latest and largest update to date for md and has dramatically changes military yet again. This guide covers some general tips, advise, but at its core gives you ...Any multiple of 10 helps, but the most common are 20 and 40 width. A combat has 80 width +40 for each additional direction that you are attacking from. 20 and 40 are populat because you can fit the most "punch" into a single division and make it …Apr 17, 2022 · Creating divisions is one of the most important aspects of Hearts of Iron IV. In this guide, you’ll be shown what division templates are best, supported by actual calculations. but if all that is too complicated, just go with 10w divisions. it is imo, the most comprehensive explanation of the topic.When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard wid...The combat width is based on how many units are in the division editor. Like 9 infantry and 1 artillery is 21 combat width. 11 motorised infantry and 6 motorised artillery is 40 width (iirc). So if the front is 84 width, you can have 2 motorised divisons fighting at the same time, or 4 infantry divisions. The rest will stay in reserve.Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75. Most of these widths will not divide into each other easily, hopefully moving the ideal width away from multiples of 10. Urban provinces are now the “widest” with a width of 96.The combat width will be 84 + 42 + 42, for a total of 168, which both sides get to fill up as separate allowances. Certain techs, doctrines etc. can reduce the base combat width of various...I use 40 combat width divisions. The tank divison for offensive use (4 tanks, 4 armored, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); The mechanized division for offensive use (8 mechanized infantry, 2 self propelled artillery, support: signal motorized company ...The penalty for going over width is now 1% per point rather than 2%. This means that the amount of stats your divisions lose when going over width is directly proportional to how much you go over. If you go 10% over width, your divisions lose 10% of their stats. Base combat width is set to 96 and attacking from another direction adds a further 48.-Having the base+half combat width is probably for the best. Without this, its even harder to make templates for specific terrains (which i understand is paradox's goal). ... In hoi4 the generals works in a very different(and more abstratic) way, and theres the divisions template customization. in hoi4 the only alternative to CW mechanic to .... The combat with of forest is 84/42 and from plains it's 90/45. Jul 27, 2022 · WE'VE DONE IT! The Perfect Combat 16, 26/27, aren't divisible by 10, but they are peak points. Rather than being divisible by 10 or whatever, the important point here is being a whole number factor of the width of the combat. Since the combats used were things like 80w, taking half or a third of that width will give you 40, 26/27, 20, etc.When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard wid... Arguably the most important part of an HO Mar 30, 2024 · Learn how to optimize your combat width for different terrains and scenarios in Hearts of Iron 4, a grand strategy game set in World War 2. Compare the pros and cons of combat width 40, 35, and 18 for urban, plains, hills, desert, forest, jungle, and marsh areas. ...

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