Hoi4 best combat width. Combat width. Probably the most important and misunderstood game mech...

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Combat Width after NSB is a lot of "It depends". 30 Width is the best in general for most terrain types so 1 more artillery would go a long way. General Combat Width to remember I'd say are as follows: 10 Width for Coastline infantry; -18 Width for line infantry; -30 Width for offensive infantry. -10/40 Width for marines.406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...Ukraine is a country that has been grappling with poverty and hunger for many years. According to the World Bank, over 60% of Ukrainians are at risk of poverty, while over 10% live...Dec 30, 2021 · 20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.Feb 10, 2024 · What are the best combat widths in HOI4? Are they really that important?In this guide, I will try to give an answer to both questions, using some in depth re...10 - 15 - 17 - 27 - 41 to 44. Combat width which will takes more penalties : 19 - 25 - 35 - 37. Since bigger divisions are better, as soon as you can go for 42. #4. Gamer Maid Dec 27, 2021 @ 5:29am. Originally posted by The_Recon2000: Originally posted by glythe: you can take very high mp/equipment losses.It is generally advised to build 20 or 40 (10 if you have really low manpower) width divisions as they are factors of 80 and combat width isn't being wasted. For example if you had 4 19 width divisions, you are using 76 CW, thus leaving 4 unused. The sticky post in the front page of this sub has given good information on this subject.Pydginpigeon. • 5 mo. ago. Best combat widths for the current version (1.13) are: 10 / 15 best widths against exceeding combat width penalty. 20 for low penalty but okay size. 25 optimizing for mountains or marshes. 30 optimizing for forests. 35 optimizing for plains / desert.Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. COMBAT WIDTH. The main distinguishing feature between any two divisions is their makeup in the Division Designer.16, 26/27, aren't divisible by 10, but they are peak points. Rather than being divisible by 10 or whatever, the important point here is being a whole number factor of the width of the combat. Since the combats used were things like 80w, taking half or a third of that width will give you 40, 26/27, 20, etc.The HOI4 meta has changed - here's everthing you need to know about combat width and the best division templates. PCGamesN. Main menu. News; Games. Best PC games; Dragon’s Dogma 2; Helldivers 2;The penalty for over stacking is -2% attacks and defenses for each division beyond the allowed amount, to every division in the battle. Using 10, 8 wide divisions in an 80 wide default battle is 2 divisions past the allowed 8, so all 10 divisions suffer -4% stats. The encirclement penalty to enemies only applies when there is no retreat path. 3.If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...Feb 10, 2024 · What are the best combat widths in HOI4? Are they really that important?In this guide, I will try to give an answer to both questions, using some in depth re...The 40-width attacking meta stopped being a thing with NSB, fyi. And 14-4 hasn’t been meta in a long, long time. I’m not saying you can’t make it work, but with the combat …The standard 40 width is 14 (i)+4 (a). This makes it pretty much two standard 20 width divisions merged together. Advantages of a 40 width division are that it does a lot of soft attack and has a lot of organisation so it's tanky and can fight long. Disadvantage being it's expensive to make. 20 width goes vice versa.If you attack the province from 3 different provinces then the width will be 120 (80+20+20). The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2).The combat width matters depending on the territory they are fighting in. ... Heavy breakthrough divisions for, well, breakthroughs. Or the hoi4 fanbase favorite single …Depends on your goals, the width is 90/45 so ideally 45w but the problem is supply usage. Your best chance is probably with marines more then tanks, but with tank I'd go 45 or use the 42 you were using for France. If you have transport planes giving supply it can be huge so make sure to build airfields as needed. 1.The optimal division design in Hearts of Iron 4 depends on the terrain and combat width restrictions. Different division templates cater to specific purposes, from defense to anti-tank to speed."The northern Muslim leaders want to prevent a situation where one day, a woman will lead the army and give orders to men.” *Updated with Nigeria defense HQ denial Nigeria has look...As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately.Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.The largest terrain (urban) is 80. At +50% because tactics, that would be 120. At allowing 5, that would be 24w minimum to avoid penalties. The far more common 70w terrains without a +50%, would be 14w minimum though. Which is basically perfectly in line with the suggested 15/16w universal width.Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.The best combat widths are numbers that fit into the width, or easy divisible, so for small, medium, and large units (respective to each number), the following are the best combat …Model. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you …Which is the best combat width for the late game. HOI4 Radar Guide. Best Motorized Template in HOI4. Another 7/2 template, but this time with motorized units. Motorized template have 12 km/h speed whereas infantry have only 4 km/h. That means motorized templates are 3x faster and can help you to encircle enemy divisions. For …Works quite alright. But for an experiment I switched over to a 6/1 (15 width) for my last playthrough. The scenario is a 1939 Soviet Union start. One of my favorite scenarios in the game actually. Off the bat the 6/1 15 widths did fine on the defensive. I think even better than my 9-1s usually do. I didn’t fallback and hide behind the river ...The default width of a combat is 80. It is increased by 40 for every additional direction an attack is launched from, and it can be halved by bridge-fighting across rivers. Since the default is 80, most people do these comparison based around 80 width, either 2 40's or 4 20's. Each division in the combat will randomly choose an enemy division ...The 27 width still works and its one of those multiples that carries over pretty well. The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking.The optimal division design in Hearts of Iron 4 depends on the terrain and combat width restrictions. Different division templates cater to specific purposes, from defense to anti-tank to speed.Learn how to create optimal division templates for different combat roles and terrains in Hearts of Iron IV. Combat width is one of the key factors that determines how many units can fight in a battle at once and affects your soft attack and defense.20 width pure infantry for defense (not perfect width but 21 requires artillery), 42 width with artillery to attack. 4. Award. WanderingFlumph. • 2 yr. ago. A good way to get to 21w might be to toss in an anti air as it'll give you some stats and you won't be building much of an air force. I could see a single unit of artillery working too ...Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.Previously, combat width was in multiples of 20. Now each terrain type has its own combat width and reinforce width. Reinforce width is added when attacking from multiple sides. Additionally, it's easier to exceed combat width, and the penalties for doing that are reduced. Forests and jungles are 84, reinforce 42.Oct 6, 2023 · This video talks about the upcoming changes to combat width for Hearts of Iron 4. ...Quick video tutorial explaining a core mechanic for hearts of Iron 4 who...Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pros and cons, and tips for industrial capacity and fuel.Tactics. Main article: Combat tactics. Tactics are automatically selected by the leading generals. They provide damage, movement speed, and base combat width …The 40 width has 500 soft attack and 700 defense. Each of the 10 widths have 100 soft attack and 200 defense. Some people believe what happens is the 40 width division attacks one of the enemy divisions. He does damage equal to 10% of soft attack countered by defense, or (200*.1)= 20, plus 40% of soft attack not countered by defense ( (500-200 ...To copy directly from the previous link, these are the bonuses a 10 Width has over a 20 Width: Stat Two 10 Width % compared to One 20 Width HP 1.03% Organization 79% Soft Attack 41.45% Hard Attack 17.58% …What are the best combat widths in HOI4? Are they really that important?In this guide, I will try to give an answer to both questions, using some in depth re...The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:The default width of a combat is 80. It is increased by 40 for every additional direction an attack is launched from, and it can be halved by bridge-fighting across rivers. Since the default is 80, most people do these comparison based around 80 width, either 2 40's or 4 20's. Each division in the combat will randomly choose an enemy division ...Apr 3, 2023 · Hearts Of Iron 4: Best Combat Widths Combat width plays a major role in how battles are conducted in Hearts of Iron 4. These examples are great for a variety of terrains.Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.The combat width in the forest is 60 with 30 additional. The efficient multiples are 30, 20, and 15, 12, and 10. 30-width, 20-width, 15-width, 12-width, or 10-width divisions can stack up to maximum without suffering the terrain plenty.Combat width. Probably the most important and misunderstood game mechanic. In short default size is 80 meaning only 80 width of your army will be able to actually fight, while the rest will sit waiting. Attacking from multiple direction increases the width by 40 each allowing more troops to engage.When it comes to choosing a bed, one of the most important factors to consider is its size. For many individuals and couples, a queen size bed is the ideal choice. The standard wid...16, 26/27, aren't divisible by 10, but they are peak points. Rather than being divisible by 10 or whatever, the important point here is being a whole number factor of the width of the combat. Since the combats used were things like 80w, taking half or a third of that width will give you 40, 26/27, 20, etc.Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.Even mountaineers probably won't spend all their time on mountains, unless it's a dedicated defence template which this isn't. 7/2 is probably ideal there, although I like odd combat width defence templates to only have 1 line arty.If the division would not increase the used combat width over 1.2 times the available combat width, it reinforces the battle even if the used combat width now exceeds the available combat width If the division joining would put the used combat width over 1.2 times the available combat width, it cannot join and will stay in reserve until thisTLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. In general, larger divisions take more penalties, however the penalties are only in the low single digits.Carbon capture is a crucial technology in the fight against climate change. As the world faces the urgent need to reduce greenhouse gas emissions, carbon capture offers a promising...Combat Width-> How much space the unit takes on the battlefield. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. ... - Best support are recon, artillery and trenches. As for tank divisions: - 20 width 6/4 tanks/motorized divisions for attack (can be either light, medium or ...TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the …Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Best. Top. New. ... Combat width changes - in fact all combat balance changes - come in the free patches so your hand will include them. The TLDR is width matters less than it used to ...The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:Oct 6, 2023 · This video talks about the upcoming changes to combat width for Hearts of Iron 4. ...Quick video tutorial explaining a core mechanic for hearts of Iron 4 who...Depends on your goals, the width is 90/45 so ideally 45w but the problem is supply usage. Your best chance is probably with marines more then tanks, but with tank I'd go 45 or use the 42 you were using for France. If you have transport planes giving supply it can be huge so make sure to build airfields as needed. 1.Combat width is an evaluation of the combat facing a division takes up. Each battalion in the division adds 1 (AA, AT), 2 (most) or 3 (ART, SPG) to combat width. Support companies add cw 0. An infantry division with one infantry battalion is cw 2. An infantry division with nine infantry battalions is cw 18.He basically concludes that 10w spam inf to fill up armies (thus getting generals bonuses) is optimum before specialising for Armour etc.. I'm not sure he considers manpower though. I believe smaller armies take a greater % of casualties. Reply. banana_joseph. OP • 2 yr. ago. Rule 5: Taureor investigates every width in depth. Reply. mmtg96.The 27 width still works and its one of those multiples that carries over pretty well. The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking.Jul 27, 2022 · WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m...The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). I deployed a quick fix for this. This wiki article should be clarified too. 2.Provinces may be different sizes on the map but that doesn’t affect their “width” as far as combat goes. Like u/Sprint_ca said, the default width of combat is 80, but the effective width can be increased by involving additional flanking provinces. The attacker can control how many provinces are involved while the defender can’t (+40 width per flanking …spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...In the United States, around 30-40% of the food our growers produce ends up wasted. On a global scale, the numbers are even more striking: Nearly half of all food produced around t...Top 5 best marine templates to take all the beaches and islands possible! In Hearts of Iron IV, naval invasions can be a key strategic move that could change the course of the war. Successfully invading the enemy-occupied areas with your units can lead to a possible breakthrough and encirclement of the enemy forces.For your attack infantry you should go 21 width (9/1) works good in most of terrains (might have some problem in mountains but it's decent there too) . For defense you can do 12 width infantry, (6/0) this one can also be used to just fill up the line and coastal defense too . For tanks I am still trying to figure out what works the best however most of people …Name of video: THIS is META of Combat Width - HOI4 No Step Back Combat Width Guide What I am missing is a more practical application of the unit sizes. Prior to all the combat width changes, I built 40 width divisions and did quite well as long as I had a high level of logistics.20 width. Combat Robots: 20 or 40 width (6/12 combat robot and 1/2 support robot unit) divisions with demolitions, recon, fireteam, dogs, and anti-tank. Used for offense. 20 width 40 width. Support Robots: 20 width (10 support robot) divisions with demolitions, recon, fireteam, dogs, and anti-tank. I use them more for defensive than offensive ...20 width pure infantry for defense (not perfect width but 21 requires artillery), 42 width with artillery to attack. 4. Award. WanderingFlumph. • 2 yr. ago. A good way to get to 21w might be to toss in an anti air as it'll give you some stats and you won't be building much of an air force. I could see a single unit of artillery working too ...The combat width is based on how many units are in the division editor. Like 9 infantry and 1 artillery is 21 combat width. 11 motorised infantry and 6 motorised artillery is 40 width (iirc). So if the front is 84 width, you can have 2 motorised divisons fighting at the same time, or 4 infantry divisions. The rest will stay in reserve.You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular .... I recently came back to playing Hoi4 since Salt corrosion is a constant battle on this waterfront home, but we'v He basically concludes that 10w spam inf to fill up armies (thus getting generals bonuses) is optimum before specialising for Armour etc.. I'm not sure he considers manpower though. I believe smaller armies take a greater % of casualties. Reply. banana_joseph. OP • 2 yr. ago. Rule 5: Taureor investigates every width in depth. Reply. mmtg96.Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pros and cons, and tips for industrial capacity and fuel. If you attack from two tiles into another the combat width w Infantry Combat Meta Testing, 15 widths are Garbage. Discussion. TL:DR 15 widths (6inf 1art) bleed IC and manpower like no tomorrow. 42 widths suck at winning battles but take the least number of losses. 10 widths overall losses on par with most other divisions while being far better in combat. Previously I did a post on which infantry division ... Question. Combat width can vary by terrain type. - gave fore...

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